# Eevee - problem with lighting, mesh is darker in some places

I'm trying to set up a studio lighting scene for my objects renders but something weird is happening and I can't figure out why.

I'm working with Eevee and looks like to top part of my mesh is lit from the back instead of the front.

From the back, you can see the right lighting.

I looked up if it wasn't due to the faces orientation/normals but everything seems fine.

Any ideas ?

EDIT : Here's my scene

• Could be flipped normals. Go into edit mode and press SHIFT+N. – rjg Aug 7 at 10:15
• Already tried fixing the normals, everything is facing the right way :/ – DTWORKSHOP Aug 7 at 10:39
• Unchecking the toggle Context (tab) > Normals > Auto Smooth worked for me. – Logic1 Sep 19 at 1:24