I'm trying to set up a studio lighting scene for my objects renders but something weird is happening and I can't figure out why.

I'm working with Eevee and looks like to top part of my mesh is lit from the back instead of the front.

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From the back, you can see the right lighting.

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I looked up if it wasn't due to the faces orientation/normals but everything seems fine.

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Any ideas ?

EDIT : Here's my scene

  • $\begingroup$ Could be flipped normals. Go into edit mode and press SHIFT+N. $\endgroup$ – Robert Gützkow Aug 7 '19 at 10:15
  • 1
    $\begingroup$ Already tried fixing the normals, everything is facing the right way :/ $\endgroup$ – DTWORKSHOP Aug 7 '19 at 10:39
  • $\begingroup$ Unchecking the toggle Context (tab) > Normals > Auto Smooth worked for me. $\endgroup$ – Logic1 Sep 19 '19 at 1:24

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