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I'm modeling a car via a tutorial, and for some reason, the mesh is doing this:

Notice how the corners aren't fitting to the vertices

Notice how the mesh is not touching the tips of angle -- instead bending in. This is happening all over my model. What have I pressed, and how can I stop it from happening?
(Currently using Blender 2.79b)

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  • $\begingroup$ Seems like you've enabled Subsurf modifier in Edit Mode. Check Modifier tab $\endgroup$ – Serge L Aug 6 '19 at 23:40
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Solution

Looks like you accidentally added a Subdivision surface modifier. You can remove it by going to the Modifiers tab (the blue wrench) and clicking the x button in the upper-right hand corner of the modifier.

enter image description here

If you don't remember adding the modifier, I'm not surprised -- you probably pressed the keyboard shortcut for it by accident:

From the Blender Reference Manual:

To quickly add a subsurf modifier to one or more objects, select it/them and press Ctrl+1. That will add a subsurf modifier with View Subdivisions on 1.

You can use other numbers too, such as Ctrl+2, Ctrl+3, etc, to add a subsurf with that number of subdivisions. The Render Subdivisions will always be on 2 when added like this.

Benefits of Subdivision Surface

Although it may be annoying now, the Subdivision surface modifier generally proves to be one of the most useful tools in any hard-surface modeler's toolkit. Combined with Loop subdivide, you can make edges more rounded (and therefore more natural -- nothing is a perfect angle in the real world) without all of the shortcomings of the Bevel modifier.

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