I have an apple that is thrown into the air and then sliced in half. Because of this, there are two different objects (the halves of the apple). When it is thrown, I want to use a Rigidbody to get more realistic physics. How can I make the two halves act like one object for a certain amount of time?
Try giving both pieces the same origin, and parent one to the other using the "child of" constraint. Animate it's effect off once it needs to fall away from the other piece.