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When I move a vertex by entering the coordinates in the transform (N-key) it moves relative to (0, 0, 0) in world coordinates regardless if I have "Local" or "Global" active. But I wish to make the 3d cursor's location the (0, 0, 0) origin if that is possible.

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  • $\begingroup$ That's not true, local will move relative to the object's origin. $\endgroup$
    – Robert Gützkow
    Aug 6, 2019 at 12:08
  • $\begingroup$ Indeed it should but all coordinates remain the same for me even in local. Something's up with my blender. But my question was not about how local or global works. $\endgroup$ Aug 6, 2019 at 12:11
  • $\begingroup$ It will be the same of the objects origin is at the center of the coordinate system. $\endgroup$
    – Robert Gützkow
    Aug 6, 2019 at 12:12
  • $\begingroup$ Ah, that explains it then. Thanks. $\endgroup$ Aug 6, 2019 at 12:15
  • $\begingroup$ There is not straight way to do this yet (2.81). Only workarounds. I created a proposal and collected similar requests (with answers), that may also help you: blender.community/c/rightclickselect/yZdbbc $\endgroup$
    – mangei
    Dec 6, 2019 at 0:04

1 Answer 1

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You can position the 3D cursor and then with the object selected, use Object > Set Origin > Origin to 3D Cursor. When you use Local in the Transform panel it will now move relative to the position you've set with your 3D cursor. Local is always relative to the object's origin, which is indicated by an orange dot when the object is selected in object mode.

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  • $\begingroup$ That's it. Thank you. $\endgroup$ Aug 6, 2019 at 12:15
  • $\begingroup$ If I relocate origin my screw modifier changes too. $\endgroup$ Jun 12, 2022 at 2:07

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