I'm moving from 3Ds Max to Blender. I have two extremely serious questions for Blender's vital tools.
1- Why, by default Blender didn’t the implement a tool similar to Set Flow in 3Ds Max? In Blender, this tool is implemented very strangely and does not work as easily as in 3Ds Max.
2 - Why is the extrud of edges in Blender so different from 3Ds Max ?? There is no way to adjust the force and type of bevel, instead in the Blender simply pull one polygon, and this is very annoying.
I know similar topics have already been raised, but the absence of such critical tools cannot be ignored. I`ll be very glad if these requirements are passed on to the developers and in the next update they will take these remarks into account.