I'm moving from 3Ds Max to Blender. I have two extremely serious questions for Blender's vital tools.

1- Why, by default Blender didn’t the implement a tool similar to Set Flow in 3Ds Max? In Blender, this tool is implemented very strangely and does not work as easily as in 3Ds Max.

2 - Why is the extrud of edges in Blender so different from 3Ds Max ?? There is no way to adjust the force and type of bevel, instead in the Blender simply pull one polygon, and this is very annoying.

I know similar topics have already been raised, but the absence of such critical tools cannot be ignored. I`ll be very glad if these requirements are passed on to the developers and in the next update they will take these remarks into account.


closed as off-topic by Duarte Farrajota Ramos Aug 5 at 23:33

  • This question does not appear to be about Blender within the scope defined in the help center.
If this question can be reworded to fit the rules in the help center, please edit the question.

  • $\begingroup$ I'm voting to close this question as off-topic because it is speculation about development decisions and feature requests $\endgroup$ – Duarte Farrajota Ramos Aug 5 at 23:33

Blender isn't trying to be 3Ds Max clone, so some feature may be implemented in a different way. That being said both problems can be solved in Blender without a lot of problems.

For your first problem you will need the LoopTools, which you can enable in Edit > Preferences > Add-ons. Take a look at the following arc which has badly distributed vertices. Select the inner edge loop vertices and press Space in the loop tools to evenly distribute them.

enter image description here enter image description here

Regarding your second issue, Blender separates extrude and bevel operations. You simply have to extrude first and then bevel. The result will likely be the same to what you expect from 3Ds Max. Custom bevel profiles are currently in development.

enter image description here enter image description here enter image description here

  • $\begingroup$ Thank you, but you gave an example of extrude polygon and not edges $\endgroup$ – Tonedus Aug 5 at 23:15

Not the answer you're looking for? Browse other questions tagged or ask your own question.