How can I make Auto Keying respect the active keying set in 2.8?
Manually inserting keyframes with i in the viewport uses the active keying set properly. But the auto keying feature looks at it, scoffs, and does whatever it wants. Is there another setting somewhere? Is this a known bug?
Any help is appreciated.
Steps to reproduce:
- Open a fresh copy of blender v 2.80 (i use the Steam version)
- While keeping primal cube selected, change bottom view to Dope Sheet
- Change Context to Action Editor
- Create a new action
- Change the bottom view to timeline
- Open the Keying dropdown, and change Active Keying Set to Rotation
- Turn Auto Keying on
- Rotate the cube in the main scene
- In the timeline view, expand everything
- You should see XYZ Location, Rotation and Scale keyframes
I would expect #10 to only have rotation keyframes. Nothing about Location or Scale.
Manually recording keyframes works fine:
Continue from step 6 above.
- Rotate the cube in the main scene
- Press i in the main scene
- In the timeline view, expand everything
- You should see XYZ Rotation only. Nothing about Location or Scale
Am I missing something? This makes auto keying useless for me :(