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Im making a katana, and modelling the wrap that goes around it. I finally got the shape down but i cant use shrinkwrap to shrinkwrap it to a cylinder because it comes out weird like this

enter image description here

Extruding wont help, heres what it looks like before: enter image description here

one half of the mesh is supposed to be on top of the other, and when i shrinkwrap it, it turns the shape into a cylinder type and takes away the overlap. I can't use the curve modifier because it messes it up too.

As shown from top view: enter image description here

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marked as duplicate by Sazerac, Duarte Farrajota Ramos Aug 7 at 0:05

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  • $\begingroup$ Possible duplicate of Deform object after another object, in particular, a variation of Moonboot's answer using surface deform would be the way to go. $\endgroup$ – Sazerac Aug 6 at 0:16
  • $\begingroup$ I don't know if there's an easy way to do it with shrinwrap or anything, maybe simplify the topology then modify the shape with proportional editing activated, maybe a lattice to easily modify the whole thing. Also, it's a pattern that is repeated vertically, you coul begin with an array... $\endgroup$ – moonboots Aug 6 at 14:09