I created a material in Substance Alchemist and even materialized but when set up in Blender it looks very different even when I adjust the height values. Is my node setup incorrect?
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$\begingroup$ Your setup looks fine to me, I can't really tell how its different from substance since I don't know what the substance preview looked like. Are you using the displacement modifier? $\endgroup$– VirtualTurtleAug 5, 2019 at 17:05
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$\begingroup$ oh sorry about that i thought i added the second photo $\endgroup$– Thomas BurnsAug 5, 2019 at 17:57
1 Answer
This quick PBR material setup reference may help you. It's based on Allegorithmic Substance textures.
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$\begingroup$ Mesh displacement doesn't work with normal map information. Normal maps simulate surface displacement/structure but doesn't change the mesh vertex positions. $\endgroup$ Dec 18, 2019 at 10:50