I'm very new to Blender scripting (not programming in general) and I can't seem to figure out how to save an array of some data type (probably want it to be another PropertyGroup) in a PropertyGroup that I put on
What I have tried so far is variations on this:
class SSData(bpy.types.PropertyGroup): totalCount: bpy.props.IntProperty(name="Subscene Count", description="Integer", default=0) list: ['ford']
but when I try to get the list property like this:
bpy.context.scene.ssData.list I get an error
AttributeError: 'SSData' object has no attribute 'list'. The other property is registered fine btw, I can get
totalCount and set it to some other value as well.
I've searched in the Blender docs for some Array type that I can use like
bpy.props.IntProperty but I can't find anything. I understand that the object I want there should inherit from
bpy_structs but I don't know if I can make my own type based on that.