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I want to edit a mesh without distorting it, so that only the angles between the edges change but not the length of the edges.

I basically need this to model realistic clothing where I model the 2d shape (that one would also cut out of real fabric) and then "sew" it together manually.

I already tried doing that by actually using sewing with a cloth simulation but that is not very efficient and does not leave a lot of freedom.

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  • $\begingroup$ maybe post a screenshot with some details $\endgroup$ – barkest Aug 4 '19 at 10:53
  • $\begingroup$ I didn't think that was necessary, but I can do that in a few hours. $\endgroup$ – EVARATE Aug 4 '19 at 11:20
  • $\begingroup$ @EVARATE Do you do something about textiles? mmm I have some things to share my family maquila clothes and many models I do in blender both the design and take out cut patterns with seam and cut marks $\endgroup$ – user58715 Aug 4 '19 at 17:23
  • $\begingroup$ In my profile there is a link to contact directly just remind me where I leave the message when you contact me $\endgroup$ – user58715 Aug 4 '19 at 17:24
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It sounds like using a curve modifier might be the most practical and fastest solution. This might distort the shape of the thread (if it is a mesh) slightly but should (as far as i know) preserve length.

But if it has to be in edit mode you could alternatively use the rotation tool when the rotation center is set at "active". Then, for example, if you select half of the string and the middle vertex is active you can change the angle between both halves of the string without changing any lengths.

Happy Blending! :)

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