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I need my camera to follow the path of a circle curve. However whenever I do this it creates an offset because of the cameras location as I understand it. When I go to reset the cameras location it is now not in the exact position that it started in. So I want my camera to circle around an object, but the camera needs to start in the exact position that it is in now.

Tl;DR Need camera to follow a path starting from the exact position it is in now.

sorry if that didn't make sense, please ask any questions for clarification :) I would greatly appreciate any help anyone has to offer!

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    $\begingroup$ Use an Empty to follow the path and parent the camera to the Empty with "Keep Transormation" (CTL-P) Note - you won't have to worry about the Empty's path-following axis. You can also animate the camera independently to reposition it's angle and location.as it travels. $\endgroup$
    – Edgel3D
    Commented Aug 4, 2019 at 5:06
  • $\begingroup$ Worked a charm. Thanks! $\endgroup$ Commented Aug 4, 2019 at 13:32

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(Community Wiki answer from Edgel3D’s comment from 2019)

Use an Empty to follow the path and parent the camera to the Empty with "Keep Transormation" (CTL-P) Note - you won't have to worry about the Empty's path-following axis. You can also animate the camera independently to reposition it's angle and location.as it travels.

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