If you don't need the full 3d model, you could try taking the picture in a dark room with a large consistent light source in front of you (maybe strobe whole white wall if a light source is a problem). This could get you an effect of the closest pixels to the camera being the brightest. The resulting image could then be used as the basis of a distortion map, but it would likely still need some work (contrast, color issues, blurring excessive detail, for example). This distortion map can be applied to a plane, which could be applied and used as a reference for a CNC sculpt. If you have access to IR camera/lighting, this might improve the map by eliminating color data (I think this effect is similar to how Wii and Xbox Kinect worked). I have not tested this process, but it is probably the first approach I'd try.