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I am working on a tree-like structure that could be created by either a mesh object or a series of bezier curves. Assuming that I can create the object either way, what are the pros and cons of modeling with curves vs. a mesh with respect to routine things like shading, texturing, uv mapping, rendering, etc.?

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Can you please share the picture of the object you are trying to model?

One of the cons of using curves that i experienced is you cannot make the thickness randomized or uneven.. like in branches of a tree they are not the same thickness throughout. so by using curves you cannot achieve the same thing..

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    $\begingroup$ I don't think this is true. You can use a separate, uneven curve as the bevel profile to get uneveness. $\endgroup$ Commented Aug 3, 2019 at 3:08
  • $\begingroup$ Oh I didn't know we could do that.. If you don't mind sir Can you please show us. I have been using blender since a few months 6 maybe.. Im not an expert myself. I'd like to see how to do it. $\endgroup$ Commented Aug 4, 2019 at 9:25
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There is a tree add-on that adds a tree-like curve into the scene. You can edit the leaves, branches, trunk, everything from a menu. If you want it as a mesh, you can right-click and convert it to a mesh when you are done and make further changes.

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