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Can someone please let me know the minimum system requirements and GPU requirement to run blender 2.80 and eevee smoothly?

Also please let me know the optimum system requirements for the purpose of

  1. environment modeling
  2. Game development
  3. charachter modelling and animation

Also if someone can suggest me a good desktop/laptop for personal use that is compatible with blender 2.80 in a low budget.

Any help will be much appreciated.

Thanks in advance!

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    $\begingroup$ This sort of opinion based question is likely to be closed here. Try blenderartists.org for a more traditional forum. $\endgroup$ – rob Aug 2 at 9:18
  • $\begingroup$ Oh ok.. i did not know that $\endgroup$ – Anam Shahid Aug 2 at 9:26
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Blender's hardware requirements are documented here. As of now for Blender 2.80 this is:

Minimum

  • 32-bit dual core 2Ghz CPU with SSE2 support
  • 4 GB RAM
  • 1280×768 display
  • Mouse, trackpad or pen tablet
  • Graphics card with 1 GB RAM, OpenGL 3.3

Recommended

  • 64-bit quad core CPU
  • 16 GB RAM
  • Full HD display
  • Three button mouse
  • Graphics card with 4 GB RAM

Optimal

  • 64-bit eight core CPU
  • 32 GB RAM
  • Full HD displays
  • Three button mouse and pen tablet
  • Graphics card with +12 GB RAM

Supported Graphics Cards

These requirements are for basic Blender operation, rendering using the GPU requires slightly different requirements. Always make sure to install the latest drivers from the graphics card manufacturer website.

  • NVIDIA: GeForce 200 and newer, Quadro Tesla architecture and newer, with NVIDIA drivers (list of all GeForce and Quadro GPUs)
  • AMD: GCN 1st gen and newer (list of all AMD GPUs)
  • Intel: Haswell and newer (list of all Intel GPUs)
  • macOS: version 10.12 or newer with supported hardware

In order to use the GPU for rendering your hardware needs to fulfill the requirements listed in the documentation. GPU rendering on macOS with AMD graphic cards has been discontinued due to Apple deprecating their OpenCL compiler.

Benchmarking information are available at Blender Open Data.

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