So I am relatively new to Blender, and while figuring out the process that is rigging, and applying Inverse Kinematics to my armature, I came into contact with a weird problem, Normally, inverse Kinematics should look like this:
I'm not sure what I did or what I'm not understanding, but it doesn't make any sense to me. Maybe someone with more experience could help me out?
So after I worked at it for a little bit, I got it to where most of the armature is normal, however, the lower leg is still broke, it turns into a thin like and is unable to function properly. Any help?