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Is there any way to make inverted normals more visible like in 2.7 version. I tried diferent 'Studio' setups and matcaps, they dont help much. Surely i could check 'Backface culling' but I would prefer not to.

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You could enable Face Orientation in the overlay pop-over.

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After this you can edit the colors in the Preferences > Themes > 3d viewport > face orientation front / back enter image description here

I use an invisible front color by setting alpha to 0 and the back color to red, slightly visible with alpha 0.2.

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  • $\begingroup$ thank you, not exactly what i was looking for but that something $\endgroup$ Aug 1 '19 at 9:25
  • $\begingroup$ I know, the colors are over the top... I think this could be a good idea on how to improve it: blender.community/c/rightclickselect/Xqcbbc $\endgroup$
    – Jackdaw
    Aug 1 '19 at 9:34
  • $\begingroup$ yeah, good proposal $\endgroup$ Aug 1 '19 at 9:38
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You can also identify them using X Ray. That can be felt closer to 2.79 look.

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And in object mode:

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