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I have an image.png file that I need to use as a texture for a plane. However, I also have a tif file that stores the coordinates for the UV mapping. Inside the stif the data is stored in a 960x1280x2 matrix, where each of the matrix[x][y] is a pixel in the image.png file. How can I make the image correspond to the tif file.

I haven't been able to find anything on this. Thank so so much.

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  • $\begingroup$ Unless you're capable of writing a Python script that creates a UV map from this in Blender or somebody does that for you, I don't think there is an easy way. Perhaps it's easier to unwrap the model in Blender and try to approximate the UV layout. $\endgroup$ – Robert Gützkow Jul 31 '19 at 14:34
  • $\begingroup$ I am capable of writing a python script, I just dont understand conceptually how to do it properly. $\endgroup$ – Cole Jul 31 '19 at 14:37
  • $\begingroup$ Just for clarification the texture is for a plane as in airplane or a simple rectangular surface? $\endgroup$ – Robert Gützkow Jul 31 '19 at 14:38
  • $\begingroup$ @rjg regular surface $\endgroup$ – Cole Aug 1 '19 at 7:01
  • $\begingroup$ Wouldn't it be easier to load the image into the UV editor and simply match the four vertices after unwrap to the edges? $\endgroup$ – Robert Gützkow Aug 1 '19 at 8:54

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