I created a procedural texture in the Texture context, which I am using for displacement via Displace modifier. Now I want to use the same texture inside the material editor.

I could not find a way to use it directly and there does not seem to be one, so I was wondering if you could bake it to an image texture at least, as long as you have some UVs to bake them onto.

Is there a way to do this?

Just for clarification, I am not talking about a texture from an image, but a procedural one. Here is a screenshot from the texture I want to use in the material:

Procedural texture in the Texture context


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