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In Blender, after resizing a box - ie you could make it very flat like a square tile, the pivot point of the object will likely be outside. How do I move the mesh and/or the pivot so that the pivot will be located exactly in the center of the mesh?

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  • $\begingroup$ Yes, indeed looks the same as my question. $\endgroup$ – Jonny Aug 4 '14 at 6:13
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Shift-Ctrl-Alt-C>origin to geometry. You can also use the 3D cursor as a pivot point, by hitting . on your keyboard.

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  • $\begingroup$ It's strange. All of a sudden today when pressing Shitf-Ctrl-Alt, a "zoom" feature of OS X (don't think it's Blender) shows up and I'm unable to perform Origin to geometry. $\endgroup$ – Jonny Aug 22 '14 at 7:44
  • $\begingroup$ I found out how to fix the above. It's an accessibility setting, I must have somehow had it turned on by mistake. System Preferences→Accessibility→Zoom, uncheck Use scroll gesture with modifier keys to zoom $\endgroup$ – Jonny Aug 22 '14 at 8:29

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