First of all, I am really new to Blender so the question might seem dumb but I couldn't find something in the internet.

I've just finished rigging a character with all the bones. My question is how you can add bone controllers (the yellow cube, all the circles and arrows) like in the picture below.

enter image description here

I only find tutorials explaining how to add bones or link them to the mesh.

I am really happy that there is such a great Blender community. Thanks in advance.

  • 1
    $\begingroup$ I guess these are custom bones: If you switch your armature to Pose mode, then select a bone, go in the Properties panel > Bone > Viewport Display > Custom Object, you can select a mesh that will replace the basic bone shape. $\endgroup$
    – moonboots
    Jul 30, 2019 at 8:38
  • $\begingroup$ Those circles and arrows look like controls added with the Rigify add-on, which you will need to enable in the Add-ons tab of the preferences dialog. $\endgroup$ Jul 30, 2019 at 15:25

1 Answer 1


These bone controllers are in fact extra bones themselves.

In Blender, controls for a rig are usually implemented as bones in that rig with the deform checkbox disabled (this checkbox tells the armature modifier to whether to consider a bone or not for calculating the mesh deformation). The rigger will then make use of various constraints to define how they control the deforming bones in the rig.

Control bones often use custom bone shapes to give each controller easily recognisable and understandable shapes. These shapes are defined other meshes that have been hidden away somewhere in the scene (on a hidden layer prior to 2.8 or in a hidden collection (2.8+)). Unfortunately Blender does not come with an easy to use library of these, although the Rigify addon will generate quite a few if you use it to generate a rig.


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