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I wonder if anyone knows why a rigged character imported to blender from Daz studio doesn’t have the ability to kneel. I don’t see the root bone, so I guess that may be the problem. Can anyone tell me how to solve this? When I try to make the character kneel, moving the pelvis bone or the lower abdomen bones, I instead drag the bone down while everything else stays in place. Thank you!

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  • $\begingroup$ How did you import the character into blender? Different importer methods can produce different results. I strongly suggest trying to set up the Daz importer addon here: blenderartists.org/t/daz-importer/684697. It takes a little bit to set up, but should generally give good results for the rigging. $\endgroup$ – Sazerac Jul 30 at 1:06
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    $\begingroup$ hard to tell, please share your armature: blend-exchange.giantcowfilms.com $\endgroup$ – moonboots Jul 30 at 9:31

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