Can i build my entire model within the same scene, then export each piece individually so that they're modular in UE4?
Or do i have to build each piece within its own scene and export separately.
For example
i made 10x1x10 wall and then duplicated it and used the same dimensions with a door cutout in the second piece and then selected the first mesh to export into UE.
But when i went into UE4 both pieces were there meaning Blender exported everything in the scene.
So how do i just export the pieces i want one by one after building the entire model?.