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Is it possible to create sharp / pointing vertex with bevel tool or modifier the way it is shown on the right cube?

I am able only to create the type of bevels as on the left cube - to get the results of the right cube I had to select each edge separately and that is obviously not the most efficient way.

enter image description here

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2 Answers 2

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If you want to work with modifiers, and it's only about one cube, then you could solve it completely with Geometry Nodes.

Just add a Geometry Nodes modifier, and use this node group:

enter image description here

This will simply create a cube. This has the size specified in the Modifier Properties.

Additionally there is the value Amount, which like the Bevel Modifier changes the size of the bevel.

Basically, I create a cube here, extrude the faces outward, and scale them to create a beveled edge with a $45°$ angle.

Finally, the cube is simply scaled back to the original size, and you have the desired result. 100% procedural.


(Blender 3.2+)

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    $\begingroup$ Neat... a leftover from struggles with a Bevel group? :) $\endgroup$
    – Robin Betts
    Commented Mar 21, 2023 at 19:09
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    $\begingroup$ @RobinBetts No, not quite, but it also reminded me of this challenge ;-) $\endgroup$
    – quellenform
    Commented Mar 21, 2023 at 19:36
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You can use a combination of modifiers to accomplish a similar result as I demonstrate in this question: Sverchok Decimate and Weld

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