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Its my first time using the Eevee render engine. I want to learn how to render some game ready 3d models in Eevee.

My issue is that if the surface has 0% metallic value it will have 100% roughness in blender.

This is my intended result from Marmoset Toolbag 3: enter image description here

But this is the result I am getting in the LookDev mode in Blender 2.8: enter image description here

This is my shader setup. Its pretty basic using the Principled BSDF: enter image description here

And finally this is my export setting in Substance Painter: enter image description here

I greatly appreciate any reply.

Thank You.

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Your specularity is set to zero which means it will be a completely diffuse material. Adjusting that value should give you the desired look, unless there is something wrong with the textures.

Specularity set to zero: enter image description here

Specularity set to one: enter image description here

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  • $\begingroup$ thnx, this seems to be the solution $\endgroup$ Commented Jul 29, 2019 at 10:26

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