Its my first time using the Eevee render engine. I want to learn how to render some game ready 3d models in Eevee.
My issue is that if the surface has 0% metallic value it will have 100% roughness in blender.
This is my intended result from Marmoset Toolbag 3:
But this is the result I am getting in the LookDev mode in Blender 2.8:
This is my shader setup. Its pretty basic using the Principled BSDF:
And finally this is my export setting in Substance Painter:
I greatly appreciate any reply.
Thank You.