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I've seen some posts like this one showing snakeskin procedural textures.

How is this possible? From what I've gleamed on reddit, a voronoi texture is used here? How would you morph that texture into a directional "scale" looking geometry?

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    $\begingroup$ Good question. Start by looking at his nodes: gumroad.com/l/sneks That particular artist (Simon Thommes) gives pretty much everything he releases away for free. Lots of good shaders to study on his gumroad. $\endgroup$ – David Jul 28 at 2:49

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