I have a character with a rather large tail and thanks to this answer-> How to make rig that reacts to gravity or seem to behave physically correct?
I was able to give it physics to give me some really cool tail movement during the character walking, running, etc. But I noticed it clips through everything. I tried adding collision to the tail mesh but nothing, and the "Cloth mesh" for the tail doesn't collide with anything either.
Is there a way to add collision to this sort of physics enabled rig?