I am trying to model an ornamental grass procedurally (Miscanthus sinensis 'Gracillimus'). I want to be able to do this procedurally (not combing for example) because, unlike normal grass, it has a lot of strands with a specific form and I still want to be able to adjust it fastly to make variations or similar plants.
As shown in the screenshot, I tried using hair dynamics, which approches the result I want. But despite that I just can't get it right using this method.
My knowledge of hair dynamics and physics isn't yet adequate enough. Maybe someone knows the best practices to accomplish the creation of this plant?