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I'd like to wrap a plane around a circle. My plane has the solidify modifier which gives it a little bit of depth.

Based on what I can find online the curve modifier should be able to warp my plane in such a way that it wraps around the cylinder. But when I do it in my blender I get strange results. Here's one example. In this example it just puts the origin of the plane on the circle and then as you move x it rotates around the circle. But I want it to wrap around the circle as though it were made of clay and I pressed it against the outside of the cylinder. Ultimately I'm trying to do this with an svg so I can cut a hole in the cylinder with the image that I want.

Anyways, here's what I'm looking at.

enter image description here

Here's the file.

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  • $\begingroup$ Have you tried another axis? $\endgroup$ – Leander Jul 27 at 16:26
  • $\begingroup$ Yeah, with how I've got it set up that will either make the plane really tall, like a column, or it disappears for some reason. $\endgroup$ – user875234 Jul 27 at 16:28
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    $\begingroup$ Apply the scales with Ctrl+A. Put the curve and the plane to the same place (the origins). The most important: subdivide the plane, because the modifier only can bend between verts. drive.google.com/open?id=1ts4Y1mbZ2LvhI80Nd0Edjn5qR0s8TQuX $\endgroup$ – FFeller Jul 27 at 16:32
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    $\begingroup$ The only way to connect two vertices is with a straight edge. Have you subdivided your plane? $\endgroup$ – Robin Betts Jul 27 at 16:39
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    $\begingroup$ Yes and no. Set the Subsurf Modifier to "simple" not to "Catmull". $\endgroup$ – Leander Jul 27 at 18:18

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