I have this mesh of a ridge that I originally made by simply using the knife tool across a plane. This left me with a very disproportionate amount of vertices in the y-axis.
As I currently understand it, the shading artifacts that I've highlighted below are due to bad topology and ideally I want quads (or triangles) on the top and bottom planes as well.
Is there any tool in blender that can speed this up. I mean, I could walk through each vertex and add the edges by hand, that's not too much work but I was hoping that there's a tool that can actually do this, since what I want here is exactly one additional edge per vertex on the upper and lower plane.