I have a model whose hair is composed of several strands that I have each connected to a bone as part of the whole armature. What I want is for each "hair bone" to rotate at the tail in correspondence with the bone above her head (which I have unparanted). The goal is to use one bone to move all the other bones in unison so make it easier to bob her hair up and down as I animate her.
My first thought went to using that bone above her head as a Pole Target, but my understanding is that you need one IK bone for a pole target to work, and the thing is I have several "hair" bones, not just one.
What do I do?