1
$\begingroup$

I have some models that were created in Maya 2016/2017 and exported into FBX format with .tga files. I'm using Blender 2.8 and can't figure out how to display the textures correctly.

enter image description here

$\endgroup$
  • $\begingroup$ Hi Jerry. You can try: File > External Data > Find Missing Files. $\endgroup$ – brockmann Jul 26 at 18:45

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.