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I have a character whcich has some loose limbs, that is to say the feet are disconnected from the main body, the mouth is as well (If any of you know the game Rayman it's a bit similar set up). I know there exists shapekeys for changing the mesh, but I only have limbs that I want to rotate. The character is not a mesh, but a group of loose objects connected with the armature. What I want to do: I want to have a library of poses, exactly like the shapekeys provide, that I can bring with me to future .blend-files to animate. Is this possible with bones that only affect an object within a group? If not, is there any other way to make a sort of "poselibrary" for this character? Sincerely Andreas Emil LundThe model group woth all the loose objects connected with bones

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  • $\begingroup$ If you select your armature then go into Properties panel > Data > Pose Library, you can create some poses that you can save and call whenever you want, is it not what you want? $\endgroup$ – moonboots Jul 27 at 7:37

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