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I am trying to inset a face with 12 edges, however when i do so, i get weird geometry.

What am i doing wrong ?

See pic

enter image description here

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  • $\begingroup$ Seems like you accidentally lock the z transform in inset operation $\endgroup$ – Hikariztw Jul 26 at 12:20
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Apply scale with CTRL+A before the insect face

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  • $\begingroup$ i am trying. but doesnt seem to make a difference $\endgroup$ – Rachquiat Jul 26 at 13:06
  • $\begingroup$ Oops, overlapped. Sorry. $\endgroup$ – Robin Betts Jul 26 at 13:10
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Its diffcult to tell from the underlying mesh what you have. It looks like this:

enter image description here

If that is correct then when you inset faces I I get this

enter image description here

However, the image with the green arrows has this:

enter image description here

which looks like different topology.

If you can show it before the inset faces and also check for duplicates by doing a merge by distance AltM

also show the values you used on the inset faces panel after the operation

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  • $\begingroup$ thank you for your reply, this is how it looks before i insert faces. imgur.com/a/u87zqrr $\endgroup$ – Rachquiat Jul 26 at 12:49
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It could be this: (reading left to right, top to bottom)

enter image description here...

  1. Circle, as created
  2. Scaled in Object mode, 0.5 in Y, and CtrlA scale applied This is now the 'true mesh'.
  3. Scaled in Object mode, by 2 in Y. It looks like a circle mesh. But it isn't. It's an oval mesh with an object-level transformation matrix, which scales it in Y.
  4. Inset. The inset operates on the underlying mesh (2), insetting it evenly, and then the object-level transform scales it in Y, which makes it uneven.

In other words, you might have to apply the scale of your object.

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  • $\begingroup$ thanks for your reply, however i created a cylinder with 12 vertices via Mesh > Cylinder > Ngon cap, just like the guy in this tutorial did youtu.be/WFzIbz2FN28?t=447 $\endgroup$ – Rachquiat Jul 26 at 13:10
  • $\begingroup$ @Rachquiat OK.. could be wrong.. in Object mode, just hit N to bring up the Properties region, 'Item' tab, 'Transform' panel, and confirm the scale is 1 in X,Y and Z. $\endgroup$ – Robin Betts Jul 26 at 13:18
  • $\begingroup$ thank you very much! that was the problem. i found that my object deformed because it was grouped with the object above it (i think becuase i used the curser to draw from that object). gracias!!! $\endgroup$ – Rachquiat Jul 26 at 13:38

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