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How do I make a simple procedural texture to get a result similar to this?

In real life its a traditional wall plaster that its not smooth.

enter image description here

It looks like this in real life.

enter image description here

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  • $\begingroup$ Could you maybe post real life example with a closer view? $\endgroup$ – cgslav Jul 26 '19 at 12:46
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You could use the Musgrave procedural noise node as displacement texture for a very simple plaster like surface. You can change the node settings to control how rough and detailed the plaster would be.

enter image description here

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