Basically, I have created a hair systerm, using a mesh object (feathers) instead of strands.
However, my bird (emitter object) is a multicolored image, which I want my feathers to inherit.
In blender internal, this could easily be done by setting the image texture to use "object" coordinates, and I could select my bird-emitter as the object.
However, in cycles, both using nodes (input>texture coordinates>object) and the synonymous procedure in the texture panel, the object coordinate system seems to be dead.
What I mean is, the word "object" is there as an option for a coordinate system, but nowhere can i find a way to select which object's coordinate system I would like!!
First and foremost, I would like to know if there is even a way to use object coordinated in cycles!
Barring that, how might I make my hair particle mesh objects inherit their diffuse color from the surface of their emitter? With strands, the process is automatic. However, with mesh objects, I cannot figure out how to do it!
Thanks for any help!!