I have extracted a couple models from Overwatch, and they are very low poly. My goal is to make the models look cinematic worthy I read in this as to how Blizzard made them look good for cinematics. So what I have to do is change the mesh to include more detail. Here is a high poly version of Soldier 76: How can I turn the low poly version of the mesh into a detailed high poly version for a cinematic. I know about the subdivision surface modifier, but that's not what I am going for. Here is the Blend file for Soldier 76 , the faces are triangulated, but quadralating them works if I have to add a Subdivision Surface modifier. Any help would be very much appreciated.