I'm trying to convert my ply file into a .fbx or .obj file without losing texture, and I found an answer which details the following steps:
- UV Unwrap the figure, then bake the vertex paint to a texture.
- Save this image texture and add it to the object's material.
- Set the texture mapping coordinates to UV and set to influence the color.
- Export the file as a .obj file and the obj will keep the object UVs which can be used to apply the texture correctly
I'm new to Blender so I am afraid I don't understand a lot of things intuitively. I've followed the steps but I am not able to recreate the texture that I can see in Blender, in Unity. It seems to have a dull grey color whereas the original was metallic + black.
I think I have done the UV Unwrapping and the baking part properly. I'm unable to check if my image texture has been saved to the object's material. Is there some way to know if I've made any mistakes in the process? Or is there a better way of doing what I want to achieve?
Details: If needed: my .ply file -> https://drive.google.com/file/d/1fBj0X7NPygg1BW09rgJPq064odtuI72X/view
After file conversion - I get this .fbx object -> https://drive.google.com/open?id=1Sa_jq78hcrG5wrQ0PLGTxUx2r7ZyyE8p