Question 1. Is about normals. To my understanding there is a way to visualize them better red being faced inward and blue being faced outward or something to that nature. Sometimes the lighting in some areas makes it hard to tell which way the normals are facing i.e like a roof overhang for example.
Question 2. I need my wood planks to be horizontal on the entire structure but they're only facing horizontal on the clock tower part and not the maim structure. Would that be taken care of in UE4?, Unreal is only letting me adjust the length and width of the texture not the orientation. Or did i set up my UV's wrong on that part of the structure and that's why they're vertical instead of horizontal?.