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I am in was working on a project to track a boot model to live-action footage however when I try to track the rotation it is not accurate and it wobbles all around the place. one idea I had to track rotation was to find the different angle of two location tracks and then to use that to then track the rotation. enter image description here

How would I do this, and is there another way?

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  • $\begingroup$ How are you currently tracking the postition and rotation from the live-footage? $\endgroup$ – Robert Roth Jul 24 at 19:58
  • $\begingroup$ with an X mark then positioning a tracker in the center $\endgroup$ – Fred Jul 25 at 12:30
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So I figured out how to do this for me, instead of tracking rotation with the trackers, I did it manually by creating and x in the 3d world than making it to the boots X then parented it to the boot, this worked for me but was time-consuming
enter image description here

I may also try to color them in the real world as a reference for the 3d object tracker.

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  • $\begingroup$ I may try to do the same with a 3d line at the top of the boot and manually track that to line up with the top of the boot as well. $\endgroup$ – Fred Jul 25 at 12:51

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