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Im a beginner in blender, from a graphic design background. I learn quickly, and if it makes sense, i learn best from concepts and examples, more so than text book style information. I understand the guy who did is may be a pro (and am 100% sure that this is a 3d render and not an actual shoe) . Ive learned in 3d modeling, that visualizing it is 80% of the battle, as far as having a plan on HOW to model something. The skill and program knowledge comes next. The sole of the shoe is mostly what seems impossible to do in blender. Modeling shoes is what i got into 3d for, so if anyone knows where to find a SOLID shoe modeling tutorial, please refer them this way! Thank you all! I want to know how to make the sole SPECIFIALLY

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closed as too broad by Duarte Farrajota Ramos Jul 24 at 16:17

Please edit the question to limit it to a specific problem with enough detail to identify an adequate answer. Avoid asking multiple distinct questions at once. See the How to Ask page for help clarifying this question. If this question can be reworded to fit the rules in the help center, please edit the question.

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    $\begingroup$ Hello and welcome. This site is more geared towards specific question and focused help, as it stands this is too broad. If you can rephrase your post to focus on the specific part you are having difficulties please edit it, so we can reopen. Maybe show what you have tried, or a few screenshots of where it failed $\endgroup$ – Duarte Farrajota Ramos Jul 24 at 16:19
  • $\begingroup$ i dont know where to start and thats why im asking $\endgroup$ – Karl Rico Jul 24 at 16:39
  • $\begingroup$ Since you are new and a beginner standard advice is start small, watch some beginner tutorials, work your way up $\endgroup$ – Duarte Farrajota Ramos Jul 24 at 16:54
  • $\begingroup$ You could do some tutorials specifically on the subdivision modifier. I would also advise to start small. For example making a basic computer mouse should be a nice first excercise. And after that you might still need many many tries to get the right mesh for the sole. For best modeling (and learning) results i would advise from personal experience to completely remake the object as often as you can (from the very start) instead of trying to repair an approach that wasn't optimal. Here a small guide to the skills i think you would need for your project: imgur.com/a/4B2PdWh $\endgroup$ – Robert Roth Jul 24 at 21:32
  • $\begingroup$ Robert Roth youre the greatest! $\endgroup$ – Karl Rico Aug 6 at 16:34

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