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How to do Boolean mesh operations with animation nodes (difference, union, intersect)?

The Boolean nodes for animation nodes seem to be for manipulating lists of numbers not mesh data?

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  • $\begingroup$ Maybe you should give a look here youtube.com/channel/UC5ABAuGEvBMmau-1xJsNw6w and here animation-nodes-manual.readthedocs.io/en/latest $\endgroup$ – lemon Jul 24 at 6:01
  • $\begingroup$ Yes I am aware there is a user manual and have checked it before posting this question. The closest thing I can find is the animation-nodes-manual.readthedocs.io/en/latest/user_guide/… "Join Mesh Data" list function. The other Boolean functions in the manual do not seem to be related to mesh Booleans but rather math Booleans for lists of numbers (as stated in the original question). $\endgroup$ – stackzz Jul 26 at 4:55
  • $\begingroup$ The youtube link seems to be a demo reel? $\endgroup$ – stackzz Jul 26 at 4:57
  • $\begingroup$ Sverchok has a boolean node. Get the b28_prelease_master branch for 2.80 $\endgroup$ – sambler Jul 29 at 5:36
  • $\begingroup$ Thanks I've tried the Sverchok boolean node - it works good. This question is specifically for "Animation Nodes". I'm comparing animation nodes to sverchok at the moment and they both have strengths and weaknesses it seems. It seems strange that animation nodes doesn't have a "mesh boolean" function... or at least I can't find a way to do difference, union, intersect mesh functions in animation nodes. $\endgroup$ – stackzz Jul 30 at 13:22

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