is it possible to add a game property to an object while the bge is running?
I realize you can access them easily enough, I am not asking about accessing properties just so that's clear.
I'm well aware that you can use a string as a list in the bge like so / which would be perfectly fine in most scenario's(and the same goes for dictionaries.) but I think it'd be more professional if you could physically add properties to objects in real time.
import bge scene = bge.logic.getCurrentScene() scene.objects['CentralControl']['L1']=str([(000.000,000.000,000.000),(000.000,000.000,000.001)]) print(scene.objects['CentralControl']['L1'])
postscript: this probably isn't important but i'm using blender v2.78a