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So, in my project, I have a rigged model that I'm attempting to animate. However whenever I make a new 3d viewport (like when switching from default to animation mode), that viewport won't show the armature of the model. I ended up joining a new viewport with the only one that did show the armature, and now it won't show on that viewport and I don't know what to do. I haven't hidden the armature or anything, so I imagine the issue has to do with a 3D viewport setting I'm not experienced enough to know about. Any advice?

BTW, the problem isn't that it's obscured by the shark either, because the head bone pokes out of the shark's nose regardless and it doesn't appear when I hide the shark either.

Also, it's worth noting that when I create new bones, they are visible. Only the existing bones can't be seen.

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  • $\begingroup$ Go into pose mode. In the outliner you should see a little eye next to each bone, if this is off the bone will be hidden. Shift click the + in front of the armature to expand all bones. $\endgroup$ – sambler Jul 27 '19 at 10:40
  • $\begingroup$ Not the issue, unfortunately. I checked this several times before posting the question. $\endgroup$ – Mornal Jul 28 '19 at 19:55
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Just for those who might find this in the future - I had the same problem and fixed it by simply closing and re-opening the file.

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If this doesn't work for anyone, something I found out is that the armature is hidden in sculpt mode. If you are in sculpt mode switch to layout. :)

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