In Blender 2.8, I am trying to create a .png file of my scene. I have been using Render > Render Image but I don't get any reasonable result (either all dark, or colors wrong, etc). I have tried various combinations of engines and settings using the 'Z' hotkey, as follows, but I keep getting results that are obviously bad both in Viewport and in the final rendered image.

My question: what settings/engine/whatever do I need to use to both (a) get the light/lamp working and (b) get an image that looks right and (c) having something that works as a final image?

This is what I am starting with, set to "Render" (from the 'Z' hotkey) with the Workbench engine. Problem = the light/lamp isn't doing anything:

Render + Workbench

In the next image, I changed the engine to Eevee. Now the light/lamp works, but the text and green color are gone.

Render + Eevee

In the final image, I changed the engine to Cycles. Basically the same problem as picture #2.

Render + Cycles

Thanks in advance for your help!


The Workbench engine isn't meant for lighting so this isn't suitable. For Cycles and Eevee you have to create a material. You can do that in the Shading workspace.

enter image description here

enter image description here

  • $\begingroup$ I have a material that exists in layout workspace. Is there an easy way to reassign or import it into the shading workspace, rather than recreating it altogether? $\endgroup$ – vndep Jul 23 '19 at 19:57
  • 1
    $\begingroup$ @vndep No there isn't. The workspace engine doesn't use the node system cycles and eevee have. $\endgroup$ – Robert Gützkow Jul 23 '19 at 20:08
  • $\begingroup$ Thanks for your help. If you know python, I would greatly appreciate any suggestions you would have regarding this post of mine: "blender.stackexchange.com/questions/146189/…" $\endgroup$ – vndep Jul 23 '19 at 20:21

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