I've got a character out of MakeHuman that I want to break apart like a statue. I've applied a procedural stone texture to the character.
I applied the armature modifier, then separated the hand (the part I want to break apart) into a new object.
With the hand object selected, I broke it apart with the cell fracture addon. After the fracture, the new pieces aren't textured the same as the rest of the arm, or the original hand. What am I missing?