enter image description hereNow that i have just recently been able to wrap my head around uv-mapping i don't see it to be sensible to build a complete structure like this one [inside & out] and then try to un-wrap it. So would it be better to build in pieces un-wrapping as you go? and piece it together when complete, then import?. How would you pros go about building a enter-able structure such as this stave church i'm building. It's the church from netflix's show DARK. A must see BTW.

  • $\begingroup$ It is more manageable to unwrap the pieces as you make them. $\endgroup$
    – susu
    Jun 28, 2020 at 16:22
  • $\begingroup$ It depends on a lot on your workflow, how close are you going to be to the object when rendered ? do you want to use it in a cinematic animation or realtime in a video game ? etc $\endgroup$
    – Gorgious
    Mar 21, 2023 at 15:50

1 Answer 1


I think you ask mainly what is answered on this post which is relevant because it describes when you need different textures and uvs :

Texturing each object separately VS all in the same texture file

generally there is no any rule but it is a common practice to keep things separated depending again on their final usage (gaming, archviz, animation etc), it is more a combination of scale, complexity and purpose.


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