So I had this problem for a while and worked around it, but I need this to work now in Blender.

Below you can see a simple animation I made in Maya. The two objects are animated separately and move at the same time. enter image description here

Below here you can see the same animation in Blender. enter image description here

Now if I export these two animations to an fbx (In maya using the "game exporter" and in blender using the normal fbx export), the maya export will have both animations on a single take and blender will have them on their own respective takes plus sharing each others takes too, making it 4 animations instead of 2.

enter image description here enter image description here

Is there a way I can export these animations, as separate objects with separate animations, onto one take like the maya game exporter?

  • 1
    $\begingroup$ In the fbx exporter window in Blender at the left-below corner, click on the "Animation" tab and disable "All Actions" and "NLA Strips". $\endgroup$ – FFeller Jul 23 '19 at 12:08
  • $\begingroup$ Thanks, I thought that was broken because I tried disabling "all actions" but then the animations were gone. I see now you have to have both disabled for it to work. Thanks @FFeller $\endgroup$ – Reynard Droste Jul 24 '19 at 9:41

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