I am trying to make a mesh for SL using Marvelous Designer and Blender 2.7 with avastar.

When I am rigging my outfit to the mesh body everything goes smoothly, I export the .dea file per usual but when I go to upload in my mesh to SL it has the mesh on the wrong axis even though it is correct in blender which results in the placement and rigging of my mesh to be in the wrong place.. Help would be appreciated.





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