I would like to make all the render needed to create a shader I can apply to a plane and get the same result as my composition with plenty of mesh.

here are all the meshes view from the side: enter image description here

I have already set up an orthographic camera above the fishes and made a first render but this render has got shadows:enter image description here

I need to render the normal of the fishes view by the camera, the color of the fishes (without shadows), the ambiant occlusion, a height map to serve as a displacement map on the plane I will finally apply the shader

Is it possible to select the type of render like in the baking menu or is it possible to bake what the camera sees on a plane ?

  • $\begingroup$ In 2.8 try Workbench rendering with matcaps, for normal map and height map, that should give a result. $\endgroup$ – lemon Jul 22 '19 at 8:13

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